Glossary
Quick definitions for terms you'll encounter when working with Orbit and ADM files.
File formats & standards
- ADM: Audio Definition Model, metadata describing immersive audio components.
- ADM BWF: Broadcast Wave file with ADM metadata, the standard master format for immersive audio.
- BWF: Broadcast Wave Format, standardized WAV file container.
- AXML: Audio XML metadata embedded in ADM BWF files.
- CHNA: Channel mapping metadata in ADM BWF files.
Audio components
- Bed: Channel-based audio elements that anchor the mix (e.g., dialogue, music stems).
- Object: Independently positioned audio element with automation (e.g., moving effects, point sources).
- Programme: The complete deliverable, containing beds and objects.
- DirectSpeakers: ADM term for bed channels mapped directly to speaker positions.
Spatial audio
- 7.1.4: Twelve-channel layout: eight ear-level channels (L/R/C/LFE/Ls/Rs/Lrs/Rrs) plus four overhead channels (Ltf/Rtf/Ltr/Rtr).
- Binaural: Headphone rendering of spatial audio using HRTF processing.
- HRTF: Head-Related Transfer Function, simulates how sound reaches your ears from different directions.
- SOFA: Spatially Oriented Format for Acoustics, a standardized file format for storing HRTF measurements. Orbit supports loading custom SOFA files for personalized binaural rendering.
- Fold-down: Reduction of multichannel audio to stereo for compatibility.
- Stereo: Two-channel audio (left and right).
Playback & monitoring
- LFE: Low Frequency Effects channel (subwoofer).
- Automation: Time-based changes to object position, gain, or other parameters.
- Timecode: The time position within the programme.
- VBAP: Vector Base Amplitude Panning, distributes sound across speakers.
- Direct routing: Maps bed channels directly to their labeled speakers without panning.
Quality control
- QC: Quality Control, the process of verifying deliverables.
- LUFS: Loudness Units relative to Full Scale, standardized loudness measurement.
- True Peak: Maximum sample value after oversampling, used to prevent clipping in digital-to-analog conversion.
- Integrated LUFS: Average loudness over the entire programme.
- Momentary LUFS: Loudness measured over 400ms windows.
- Short-term LUFS: Loudness measured over 3-second windows.
