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Troubleshooting ​

This page covers common problems you might encounter with Orbit itself, as well as issues in ADM content that Orbit can help you identify.

App issues ​

Problems with Orbit's operation.

No audio ​

If you don't hear anything during playback:

  1. Check your output device — open the Settings tab and confirm the correct device is selected.
  2. Match monitoring mode to your setup — if you're on headphones, use Binaural; if you're on speakers, use 7.1.4.
  3. Check the master fader — make sure it's not turned all the way down. Option+click to reset to 0 dB.
  4. Clear any mutes — click the Clear button in the Solos & Mutes panel to reset all mute states.
  5. Check macOS volume — verify your system volume is up and Orbit isn't muted in Sound preferences.
  6. Verify the file has audio — some ADM files may contain metadata but no actual audio content.

3D scene does not move ​

If objects appear static in the visualizer:

  • Make sure playback is running — press Space to play.
  • Scrub to a section with automation — not all ADMs have moving objects, and objects may be static during some sections.
  • Select an object — click an object in the sidebar to highlight it with a white ring. This makes it easier to track.
  • Check the file — confirm the ADM actually contains object automation (metadata-only sections won't show movement).

Head tracking unavailable ​

Head tracking requires specific conditions:

  • Must be in Binaural mode — head tracking is only available when monitoring through headphones.
  • AirPods must be selected as your output device for AirPods tracking to work.
  • Camera tracking requires camera permission. If prompted, allow access. You can select which camera to use in Setup → Camera Tracking Settings.
  • External webcams should appear in the camera dropdown — verify your camera is connected and recognized.
  • If tracking seems jittery, open Setup → Camera Tracking Settings and adjust the sensitivity sliders.
  • Recenter after putting on headphones or changing your posture.

Import takes a long time ​

Large ADM files take longer to process:

  • Waveform generation happens after the audio is loaded — this is the slow part for big files.
  • The cache speeds up future loads — once .orbwave files are written, reopening is much faster.
  • Close other heavy apps if your system is struggling.

Waveform missing or looks stale ​

  • Force a rebuild by deleting the .orbwave file next to your ADM. Orbit will regenerate it on next load.
  • Check the file modification time — if the ADM was updated, Orbit should detect the change, but deleting the cache is a reliable fallback.

Meters look wrong ​

If meters don't reflect what you're hearing:

  • Switch monitoring modes to see if the issue is mode-specific.
  • Verify the ADM has content on the channels you're checking — use the Multichannel waveform view to see per-channel activity.
  • Solo the bed or specific objects to isolate what's contributing to the meter readings.

Sample rate mismatch when switching files ​

Loading a 96 kHz ADM file after a 48 kHz file (or vice versa) may fail to reset the audio device to the correct sample rate. If audio sounds pitched or distorted after switching files:

  • Restart Orbit — this resets the audio engine and picks up the correct sample rate.
  • A permanent fix is planned for a future update.

Playback is glitchy or stuttering ​

Performance issues during playback:

  • Open the Performance HUD (⌘⌥D) and watch for underruns or high render times.
  • Try a different output device — some audio interfaces handle real-time playback better than others.
  • Close other CPU-heavy applications to free up system resources.

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